GODOT ENGINE // INDIE ARCADE

GraveWhack

Zombies rise. You have 60 seconds.

Whack zombies back into their graves before the wave overwhelms you. Miss one and they multiply. 60 seconds. 9 graves. Pure reflex.

Play Now →
60 SEC Per Round
9 HOLES Grave Grid
WAVES Until You Fall

Three rules. Everything else is survival.

Whack the Zombie

Zombies pop out of grave holes. Click or tap to whack them back down. Miss one and it stays up — miss two and the horde accelerates.

Beat the Clock

Every round is 60 seconds. Survive the wave — your score carries over. Miss enough zombies and the game ends. Your high score is everything.

Chase the Combo

Hit consecutive zombies without missing and your combo multiplier climbs. Drop the combo and you start from x1. Strategic patience beats panicked clicking.

What you see when you play.

A 3x3 grid of graves. Zombies pop up at random — timing is random, position is random. The grid is the whole game. No scrolling. No inventory. Just reflexes and rhythm.

Engine Godot 4.x — free, open source
Platforms Windows, Mac, Linux, Browser
Genre Casual arcade / reaction game
Format Single-player, leaderboards
WAVE
03
38 seconds left
Zombies this wave 7
Speed multiplier x1.4
Your streak 12 hits

"The arcade never closes. You just run out of time."

GraveWhack — Built in Godot — Coming to Steam & itch.io